Static Sky is a cyberpunk real-time third person tactical combat game for PC and mobile, developed in Unity.
I was in charge of the sound effects production and implementation in Unity, where we worked on a custom solution to manage all sounds. 
I also worked on the music, trying to interlace it as much as possible with SFX, since the beginning. A particular focus has been placed on audio optimization.

SFX and background music collection from Static sky (project still partially covered by nda)

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